Tuesday, October 3, 2023

House Rules and Agreements

 

List of Agreements

Treasure

Treasure will be divided equally. 

NPC's will be expecting a share, half share, etc. as agreed to by terms. 

Experience

Every gold piece spent on training is worth 1 experience point earned in addition to monsters encounted. You can spend as much as you like to advence as fast as you want but the treasure is deducted from your total. If there is no training completed then there is no advancement. 

You can advance 1 level at a time regardless of what you spend. 

The level reached is the number of weeks required to train , so 2nd level is 2 weeks, 3rd level is 3 weeks, etc. 

Monsters defeated, driven off, parleyed with, or outsmarted will count as experince earned. The total value of monsters is divided up among all surving Player Characters  at the conclusion of the adventure and then rewarded. 

Time 

We will keep Greyhawk calendar and mark time and observe holidays in the campaign. The start date will be determined randomly. The year will be 581 CY. 

1 Turn is 10 minutes and 1 round is 10 seconds

Cost Of Living Between Adventures

If no money is spent for experience then the cost of living in town between adventures or while others are training will be charged to the player character as follows: 

1 gold piece per day for food and room. Port fees will be determined by the harbor master. It is the Captains responsibility or any responsible party to pay the harbor / docking fee.

If the group is between adventures then down time is assessed in real time (1 day missed is 1 day lived in the capmaign). 

Character Abilities

Character Supplements agereed to be used: All supplments provided by Basic Fantasy 

A character may have 2 related job skills. ( i.e. Sailor/Navigator, or Cook/Brewer, etc.) This will give a bonus to any task attempted if a roll is required. 

Ability / Feats 

As per the Secondary Skills Supplement. One Skill at first, Third and sixth level. 

Encumberence

We will try to track encumberance to make actions and movement more realistic. If this becomes too tedious we will home brew an easier method. We will track by container (back pack, bag, etc). 

Carrying Capacity in Pounds

















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